Package import, stability and fixes
Mar 3, 2026
Hi there! We just released a new Text Animator for Unity update, version 3.5.0! (version 3.4 was lost due to shenanigans… BUT the asset is not stuck anymore in the submission realm!)
In a nutshell
We have shipped a lot of fixes, as well as improving the import pipeline (now it's marked as a package) and prepared our backend for releasing even more easily in the future, including letting the Scripting API come back.
We are also super happy to say that we have completed the majority of support requests! Read how we did it in our blog.
You are also able to rotate letters with a custom pivot, and have more control over the "append" text method.
Changelog
Added
Added effects with custom pivot rotations
Added pendulum effect
Added parameter on the "Append" method to skip the previous text
Improved
The plugin is now imported as a package.
Allowed changing timing scriptable while in play mode
Improved chars and word delays drawer
Exposed chars passed time through api
Highly improved our backend so that we can ship even faster in the future!
Fixed
Fixed news panel throwing errors due to posts not present on blog
Fixed text animator not working for the first frame on enable
Fixed set visibility char method not working if invoked on the same frame
Fixed changing timing scriptable was not applied while in play mode
Fixed showing text on start was flashing full text for one frame
Fixed text animator and typewriter not working with some overflow settings
Fixed disappearing text throwing index out of bound exceptions
Improved append method implementation
And many more!! As always, you can read the full changelog here.
See you!
Have fun with the new release and hear you soon with the next one!
Ciao!





